Showing posts with label Apps. Show all posts
Showing posts with label Apps. Show all posts

A question of architecture

The second of a series on the QNX CAR Platform. In this installment, we start at the beginning — the platform’s underlying architecture.

In my previous post, I discussed how infotainment systems must perform multiple complex tasks, often all at once. At any time, a system may need to manage audio, show backup video, run 3D navigation, synch with Bluetooth devices, display smartphone content, run apps, present vehicle data, process voice signals, perform active noise control… the list goes on.

The job of integrating all these functions is no trivial task — an understatement if ever there was one. But as with any large project, starting with the right architecture, the right tools, and the right building blocks can make all the difference. With that in mind, let’s start at the beginning: the underlying architecture of the QNX CAR Platform for Infotainment.

The architecture consists of three layers: human machine interface (HMI), middleware, and platform.



The HMI layer
The HMI layer is like a bonus pack: it supports two reference HMIs out of the box, both of which have the same appearance and functionality. So what’s the difference? One is based on HTML5, the other on Qt 5. This choice demonstrates the underlying flexibility of the platform, which allows developers to create an HMI with any of several technologies, including HTML5, Qt, or a third-party toolkit such as Elektrobit GUIDE or Crank Storyboard.

A choice of HMIs
Mind you, the choice goes further than that. When you build a sophisticated infotainment system, it soon becomes obvious that no single tool or technology can do the job. The home screen, which may contain controls for Internet radio, hands-free calls, HVAC, and other functions, might need an environment like Qt. The navigation app, for its part, will probably use OpenGL ES. Meanwhile, some applications might be based on Android or HTML5. Together, all these heterogeneous components make up the HMI.

The QNX CAR Platform embraces this heterogeneity, allowing developers to use the best tools and application environments for the job at hand. More to the point, it allows developers to blend multiple app technologies into a single, unified user interface, where they can all share the same display, at the same time.

To perform this blending, the platform employs several mechanisms, including a component called the graphical composition manager . This manager acts as a kind of universal framework, providing all applications, regardless of how they’re built, with a highly optimized path to the display.

For example, look at the following HMI:



Now look at the HMI from another angle to see how it comprises several components blended together by the composition manger:



To the left, you see video input from a connected media player or smartphone. To the right, you see a navigation application based on OpenGL ES map-rendering software, with an overlay of route metadata implemented in Qt. And below, you see an HTML page that provides the underlying wallpaper; this page could also display a system status bar and UI menu bar across all screens.

For each component rendered to the display, the graphical composition manager allocates a separate window and frame buffer. It also allows the developer to control the properties of each individual window, including location, transparency, rotation, alpha, brightness, and z-order. As a result, it becomes relatively straightforward to tile, overlap, or blend a variety of applications on the same screen, in whichever way creates the best user experience.

The middleware layer
The middleware layer provides applications with a rich assortment of services, including Bluetooth, multimedia discovery and playback, navigation, radio, and automatic speech recognition (ASR). The ASR component, for example, can be used to turn on the radio, initiate a Bluetooth phone call from a connected smartphone, or select a song by artist or song title.

I’ll drill down into several of these services in upcoming posts. For now, I’d like to focus on a fundamental service that greatly simplifies how all other services and applications in the system interact with one another. It’s called persistent/publish subscribe messaging, or PPS, and it provides the abstraction needed to cleanly separate high-level applications from low-level business logic and services.

PPS messaging provides an abstraction layer between system services and high-level applications

Let’s rewind a minute. To implement communications between software components, C/C++ developers must typically define direct, point-to-point connections that tend to “break” when new features or requirements are introduced. For instance, an application communicates with a navigation engine, but all connections enabling that communication must be redefined when the system is updated with a different engine.

This fragility might be acceptable in a relatively simple system, but it creates a real bottleneck when you are developing something as complex, dynamic, and quickly evolving as the design for a modern infotainment system. PPS addresses the problem by allowing developers to create loose, flexible connections between components. As a result, it becomes much easier to add, remove, or replace components without having to modify other components.

So what, exactly, is PPS? Here’s a textbook answer: an asynchronous object-based system that consists of publishers and subscribers, where publishers modify the properties of data objects and the subscribers to those objects receive updates when the objects have been modified.

So what does that mean? Well, in a car, PPS data objects allow applications to access services such as the multimedia engine, voice recognition engine, vehicle buses, connected smartphones, hands-free calling, and contact databases. These data objects can each contain multiple attributes, each attribute providing access to a specific feature — such as the RPM of the engine, the level of brake fluid, or the frequency of the current radio station. System services publish these objects and modify their attributes; other programs can then subscribe to the objects and receive updates whenever the attributes change.

The PPS service is programming-language independent, allowing programs written in a variety of programming languages (C, C++, HTML5, Java, JavaScript, etc.) to intercommunicate, without any special knowledge of one another. Thus, an app in a high-level environment like HTML5 can easily access services provided by a device driver or other low-level service written in C or C++.

I’m only touching on the capabilities of PPS. To learn more, check out the QNX documentation on this service.

The platform layer
The platform layer includes the QNX OS and the board support packages, or BSPs, that allow the OS to run on various hardware platforms.

An inherently modular and extensible architecture
A BSP may not sound like the sexiest thing in the world — it is, admittedly, a deeply technical piece of software — but without it, nothing else works. And, in fact, one reason QNX Software Systems has such a strong presence in automotive is that it provides BSPs for all the popular infotainment platforms from companies like Freescale, NVIDIA, Qualcomm, and Texas Instruments.

As for the QNX Neutrino OS, you could write a book about it — which is another way of saying it’s far beyond the scope of this post. Suffice it to say that its modularity, extensibility, reliability, and performance set the tone for the entire QNX CAR Platform. To get a feel for what the QNX OS brings to the platform (and by extension, to the automotive industry), I invite you to visit the QNX Neutrino OS page on the QNX website.

A question of concurrency

The first of a new series on the QNX CAR Platform for Infotainment. In this installment, I tackle the a priori question: why does the auto industry need this platform, anyway?

Define your terms, counseled Voltaire, and in keeping with his advice, allow me to begin with the following:

Concurrency \kən-kûr'-ən-sē\ n (1597) Cooperation, as of agents, circumstances, or events; agreement or union in action.

A good definition, as far as it goes. But it doesn’t go far enough for the purposes of this discussion. Wikipedia comes closer to the mark:

“In computer science, concurrency is a property of systems in which several computations execute simultaneously, and potentially interact with each other.”

That’s better, but it still falls short. However, the Wikipedia entry also states that:

“the base goals of concurrent programming include correctness, performance and robustness. Concurrent systems… are generally designed to operate indefinitely, including automatic recovery from failure, and not terminate unexpectedly.”

Now that’s more like it. Concurrency in computer systems isn’t simply a matter of doing several things all at once; it’s also a matter of delivering a solid user experience. The system must always be available and it must always be responsive: no “surprises” allowed.

This definition seems tailored-made for in-car infotainment systems. Here, for example, are some of the tasks that an infotainment system may perform:

  • Run a variety of user applications, from 3D navigation to Internet radio, based on a mix of technologies, including Qt, HTML5, Android, and OpenGL ES
  • Manage multiple forms of input: voice, touch, physical buttons, etc. 
  • Support multiple smartphone connectivity protocols such as MirrorLink and Apple CarPlay 
  • Perform services that smartphones cannot support, including:
    • HVAC control
    • discovery and playback of multimedia from USB sticks, DLNA devices, MTP devices, and other sources
    • retrieval and display of fuel levels, tire pressure, and other vehicle information
    • connectivity to Bluetooth devices
  • Process voice signals to ensure the best possible quality of phone-based hands-free systems — this in itself can involve many tasks, including echo and noise removal, dynamic noise shaping, speech enhancement, etc. 
  • Perform active noise control to eliminate unwanted engine “boom” noise 
  • Offer extremely fast bootup times; a backup camera, for example, must come up within a second or two to be useful
     
Jugging multiple concurrent tasks
The primary user of an infotainment system is the driver. So, despite juggling all these activities, an infotainment system must never show the strain. It must always respond quickly to user input and critical events, even when many activities compete for system resources. Otherwise, the driver will become annoyed or, worse, distracted. The passengers won’t be happy, either.

Still, that isn’t enough. Automakers also need to differentiate themselves, and infotainment serves as a key tool for achieving differentiation. So the infotainment system must not simply perform well; it must also allow the vehicle, or line of vehicles, to project the unique values, features, and brand identity of the automaker.

And even that isn’t enough. Most automakers offer multiple vehicle lines, each encompassing a variety of configurations and trim levels. So an infotainment design must also be scalable; that way, the work and investment made at the high end can be leveraged in mid-range and economy models. Because ROI.

Projecting a unique identity
But you know what? That still isn’t enough. An infotainment system design must also be flexible. It must, for example, support new functionality through software updates, whether such updates are installed through a storage device or over the air. And it must have the ability to accommodate quickly evolving connectivity protocols, app environments, and hardware platforms. All with the least possible fuss.

The nitty and the gritty
Concurrency, performance, reliability, differentiation, scalability, flexibility — a tall order. But it’s exactly the order that the QNX CAR Platform for Infotainment was designed to fill.

Take, for example, product differentiation. If you look at the QNX-powered infotainment systems that automakers are shipping today, one thing becomes obvious: they aren’t cookie-cutter systems. Rather, they each project the unique values, features, and brand identity of each automaker — even though they are all built on the same, standards-based platform.

So how does the QNX CAR Platform enable all this? That’s exactly what my colleagues and I will explore over the coming weeks and months. We’ll get into the nitty and sometimes the gritty of how the platform works and why it offers so much value to companies that develop infotainment systems in various shapes, forms, and price points.

Stay tuned.

POSTSCRIPT: Read the next installment of the QNX CAR Platform series, A question of architecture.

Ontario tech companies team up to target the connected car

To predict who will play a role tomorrow's connected vehicles, you need to look beyond the usual suspects.

When someone says “automobile,” what’s the first word that comes to mind? Chances are, it isn’t Ontario. And yet Ontario — the Canadian province that is home to QNX headquarters — is a world-class hub of automotive R&D and manufacturing. Chrysler, Ford, General Motors, Honda, and Toyota all have plants here. As do 350 parts suppliers. In fact, Ontario produced 2.5 million vehicles in 2012 alone.

No question, Ontario has the smarts to build cars. But to fully appreciate what Ontario has to offer, you need to look beyond the usual suspects in the auto supply chain. Take QNX Software Systems, for example. Our roots are in industrial computing, but in the early 2000s we started to offer software technology and expertise to the world’s automakers and tier one suppliers. And now, a decade later, QNX offers the premier platform for in-car infotainment, with deployments in tens of millions of vehicles.

QNX Software Systems is not alone. Ontario is home to many other “non-automotive” technology companies that are playing, or are poised to play, a significant role in creating new automotive experiences. But just who are these companies? The Automotive Parts Manufacturers Association (APMA) of Canada would like you to know. Which is why they've joined forces with QNX and other partners to build the APMA Connected Vehicle.

A showcase for Ontario technology.
The purpose of the vehicle is simple: to showcase how Ontario companies can help create the next generation of connected cars. The vehicle is based on a Lexus RX350 — built in Ontario, of course — equipped with a custom-built infotainment system and digital instrument cluster built on QNX technology. Together, the QNX systems integrate more than a dozen technologies and services created in Ontario, including gesture recognition, biometric security, emergency vehicle notification, LED lighting, weather telematics, user interface design, smartphone charging, and cloud connectivity.

Okay, enough from me. Time to nuke some popcorn, dim the lights, and hit the Play button:



ZENRIN Datacom integrates mobile navigation app with QNX CAR Platform

Don't know if you've noticed, but a variety of navigation software vendors have been integrating their solutions with the QNX CAR Platform for Infotainment. In the last few months alone, QNX has announced partnerships with Nokia HERE, Kotei Informatics, and AISIN AW — this in addition to its longstanding partnerships with navigation leaders like Elektrobit, TCS, and TeleNav.

The new partnerships are a boon to automakers and Tier 1 suppliers, especially those that target multiple geographies. More than ever, these companies can choose the navigation solution, or solutions, best suited to a given country or region.

The good news continues with ZENRIN DataCom, a leading provider of mapping services and products from Japan. ZENRIN is now integrating its Its-mo NAVI [Drive] 2013 application — which offers fuel prices, nearby parking spots, and other location-based features — with the QNX CAR Platform. In fact, ZENRIN and QNX demonstrated this integration last week at the Smartphone Japan conference in Tokyo.

The choice of venue may seem surprising, but it makes sense: Its-mo NAVI [Drive] is a smartphone app that, thanks to the collaboration between ZENRIN and QNX, can now run on head units as well. More to the point, this integration illustrates the benefit of building support for mobile app environments into a car infotainment platform: automakers can tap into a much larger developer community.

A spokesperson from ZENRIN DataCom says it best: “The automotive market in Japan and the rest of Asia is a vibrant and compelling environment for app developers but market volume is significantly lower than that for smartphones. A cross-platform concept is key as it enables apps to run on both smartphones and vehicle head units with minimal changes. The QNX CAR Platform, with its rich support for mobile application environments, is a very attractive feature for app developers in the mobile world.”

If you’d like more about ZENRIN and its navigation app, I invite you to read the press release and visit the ZENRIN website.

The next chapter in car infotainment: seamless mobile integration

Tina Jeffrey
According to a survey from Forrester Research, 50% of North Americans who plan to buy cars in the next 12 months say that technology options will play an important role in their purchasing decisions. The fact is, consumers want to remain connected all the time; they don’t want to park their digital lifestyle while driving. This begs the question: what’s an automaker to do?

Allow consumers to bring in content and apps on their mobile devices. We are becoming increasingly attached to our smartphones, and this is driving a trend towards mobile-centric car infotainment. The trend is of particular benefit to buyers of low-end vehicles, in which built-in features such as navigation and speech recognition can be cost prohibitive. A smartphone-driven head unit reduces costs by leveraging the existing connectivity and processing power of the mobile device; it also provides easy access to apps the consumer has already downloaded. In fact, integration between the mobile device and head unit offers numerous benefits: it helps the car keep pace with the consumer-device lifecycle, it endows the car with app store capabilities, and it lets the car connect to the cloud through the mobile device, eliminating the need for a built-in connection.

Using the phone's connectivity and
processing power to deliver apps and
software updates.
Design in-vehicle systems to be compatible with all leading smartphones. To satisfy this requirement, the vehicle must support both proprietary and standards-based connectivity protocols, using Bluetooth, USB, and Wi-Fi. Automakers will need to deliver platforms that include support for CarPlay, iPod Out (for older Apple devices), DLNA (for BlackBerry phones and other devices), MirrorLink, and Miracast, as well as the solution that the Open Automotive Alliance (OAA) promises to reveal later this year. By offering this widespread connectivity, automakers can avoid snubbing any significant portion of their prospective customer base.

Leverage and enable the mobile development community to build the apps consumers want. With companies like Apple and Google now in the fray, native brought-in apps will be a certainty, but automakers should continue to embrace HTML5 as an application platform, given its ”write once, run anywhere” mantra. HTML5 remains the most widely used cross-platform application environment and it gives automakers access to the largest pool of developers worldwide. And, as the first W3C vehicle information API specification is ratified, HTML5 application developers will be able to access vehicle information and develop compelling, car-appropriate apps that become an integral part of our daily commute.

Tackling fragmentation with a standard vehicle information API

Tina Jeffrey
Has it been a year already? In February 2013 QNX Software Systems became a contributing member of the W3C’s Automotive Web Platform Business Group, which is dedicated to accelerating the adoption of Web technologies in the auto industry. Though it took a while to rev up, the group is now in full gear and we’re making excellent progress towards our first goal of defining a vehicle information API for passenger vehicles.

The plan is to establish a standard API for accessing speed, RPM, tire pressure, and other vehicle data. The API will enable consistent app development across automakers and thereby reduce the fragmentation that affects in-vehicle infotainment systems. Developers will be able to use the API for apps running directly on the head unit as well as for apps running on mobile devices connected to the head unit.

Parallel processing
Let me walk you through our work to date. To get started, we examined API specifications from four member organizations: QNX, Webinos, Intel, and GENIVI. Next, we collected a superset of the attributes from each spec and categorized each attribute into one of several functional groups: vehicle information, running status, maintenance, personalization, driving safety, climate/environment, vision systems, parking, and electric vehicles. Then, we divvied up these functional groups among teams who worked in parallel: each team drafted an initial API for their allotted functional group before sharing it with the members at large.

Throughout this effort, we documented a set of API creation guidelines to capture the intent and reasoning behind our decisions. These guidelines cover details such as data representation, attribute value ranges and increments, attribute naming, and use of callback functions. The guidelines also capture the rules that govern how to grow or extend the APIs, if and when necessary.

Driving towards closure
In December the business group editors began to pull the initial contributions into a single draft proposal. This work is progressing and will culminate in a member’s face-to-face meeting mid-March in Santa Clara, California, where we will review the draft proposal in its entirety and drive this first initiative towards closure.

I’m sure there will be lots more to talk about, including next potential areas of focus for the group. If you're interested in following our progress, here’s a link to the draft API.

Enjoy!

The wraps are off! First look at the new QNX technology concept car

A quick tour of one of the vehicles that QNX is unveiling at 2014 CES

You know what? Writing this post isn’t easy. All I’ve got are words and pictures, and neither could ever do justice to the user experience offered by the new QNX technology concept car. They cannot, for example, recreate the rich, luminous sound of the car’s full-band and wide-band hands-free calls. Nor can they evoke how the car blends speech recognition with a touch interface and physical controls to make navigation, Internet radio, and other applications wonderfully easy to use.

But on second thought, words and pictures aren’t that bad. Especially when the car — and the in-dash systems that the QNX concept team created for it — are so downright gorgeous. So what are we sitting around for? Time for a tour!

Actually... hold that thought. I just want to mention that, if you visit our Flickr page, you can find full-resolution versions of most of the images I've posted here. Because why settle for low res? Okay, back to the tour.

The car
I've got two things to say here. First, the car is based on a Mercedes-Benz CLA45 AMG. If you guessed the model correctly based on the teaser images we published on the QNX website, I bow in homage to your eagle eye. Second, while we snapped this photo in the QNX garage, don’t think for a minute that the garage is ever this neat and tidy. On any given day, it’s chock full of drill presses, tool boxes, work tables, embedded boards, and QNX engineers joyously modding the world’s coolest cars — exactly the kind of place you expect it to be. And want it to be! But to humor the photographer, we (temporarily) made this corner clutter-free. We're nice that way.



The dash
Let's get behind the wheel, where you can see the car's custom-built digital instrument cluster and infotainment system. The bold design, the clean layout, the super-easy-to-access controls — they all add up to systems you want to interact with. Just as important, the look-and-feel of the instrument cluster and infotainment system are totally different from the corresponding systems in our previous concept car — an excellent illustration of how the QNX platform can help customers create their own branded experiences.



The multi-talented cluster
Time to zoom in on the digital instrument cluster, which helps simplify driving tasks and minimize distraction with an impressive array of features. Turn-by-turn directions pulled from the navigation system? Check. Video feed from front and rear-view cameras? Check. Notifications of incoming phone calls? Check. Alerts of incoming text messages, which you can listen to at the touch of a steering-wheel button? Check.



The Android app support
Automakers want to tap into the talents of the mobile app community, and the QNX CAR Platform for Infotainment helps them do just that, with built-in support for Android, OpenGL ES, and HTML5. In the concept car, for example, you'll find an Android Jellybean version of iHeartRadio, Clear Channel’s digital radio service, running in a secure application container. The QNX CAR Platform takes this same sandboxed approach to running HTML5 apps — perfect for protecting both the HMI and the overall system from unpredictable web content:



Helping you get there in more ways than one
We designed the QNX CAR Platform to give automotive developers the greatest possible choice and flexibility. And that’s exactly what you see when it comes to navigation. For instance, the car supports navigation from Elektrobit:



and from HERE:



and from Kotei Informatics:



If that’s not enough, a demo system in the QNX booth at CES also demonstrates a navigation system from Aisin AW — more on that in an upcoming post.

Pardon me while I barge in
As I alluded earlier, what you can't see in the new concept car is just as important as what you can see. For instance, if you look at this image, you'll see the infotainment system's media player. But what you can't see is new acoustics technology from QNX that lets you "barge in" and issue voice commands even when a song is playing. How cool is that?



When you find yourself in times of trouble...
... don't let it be, but rather, check and see. And to do that, you can use the infotainment system's virtual mechanic, which keeps tabs on your car's health, including fluid levels, brake wear, and, in this case, low tire pressure:



The cloud connection
Hold on, what's this? It looks like a smartphone app with an interface similar to that of the virtual mechanic, above. In fact, it's a lot more than that, and it touches on some cool (and very new) technology that can help cars become fully managed citizens of the cloud. More on that in an upcoming post.



That's it for now. For more details on what QNX is showcasing this week at CES, check out the press releases posted on the QNX website. And stay tuned to this channel for further updates from 2014 CES — including a profile of our very new QNX technology concept car for acoustics.

The ultimate show-me car

It's one thing to say you can do something. It's another thing to prove it. Which helps explain why we create technology concept cars.

You see, we like to tell people that flexibility and customization form the very DNA of the QNX CAR Platform for Infotainment. Which they do. But in the automotive world, people don't just say "tell me"; they say "show me". And so, we used the platform to transform a Bentley Continental GT into a unique concept car, equipped with features never before seen in a vehicle.

Now here's the thing. This is the same QNX CAR Platform found in the QNX reference vehicle, which I discussed last week. But when you compare the infotainment systems in the two vehicles, the differences are dramatic: different features, different branding, different look-and-feel.

The explanation is simple: The reference vehicle shows what the QNX CAR Platform can do out of the box, while the Bentley demonstrates what the platform lets you do once you add your imagination to mix. One platform, many possibilities.

Enough talk; time to look at the car. And let's start with the exterior, because wow:



The awesome (and full HD) center stack
And now let's move to the interior, where the first thing you see is a gorgeous center stack. This immense touchscreen features a gracefully curved surface, full HD graphics, and TI’s optical touch input technology, which allows a physical control knob to be mounted directly on the screen — a feature that’s cool and useful. The center stack supports a variety of applications, including a 3D navigation system from Elektrobit that makes full use of the display:



At 17 inches, the display is big enough to display other functions, such as the car’s media player or virtual mechanic, and still have plenty of room for navigation:



The awesome (and very configurable) digital instrument cluster
The instrument cluster is implemented entirely in software, though you would hardly know it — the virtual gauges are impressively realistic. More impressive still is the cluster’s ability to morph itself on the fly. Put the car in Drive, and the cluster will display a tach, gas gauge, temperature gauge, and turn-by-turn directions — the cluster pulls these directions from the center stack’s navigation system. Put the car in Reverse, and the cluster will display a video feed from the car’s backup camera. You can also have the cluster display the current weather and current sound track:



The awesome (and just plain fun) web app
The web app works with any web browser and allows the driver to view data that the car publishes to the cloud, such as fluid levels, tire pressure, brake wear, and the current track being played by the infotainment system. It even allows the driver to remotely start or stop the engine, open or close windows, and so on:



The awesome (and nicely integrated) smartphone support
The Bentley also showcases how the QNX CAR Platform enables advanced integration with popular smartphones. For instance, the car can communicate with a smartphone to stream music, or to provide notifications of incoming email, news feeds, and other real-time information — all displayed in a manner appropriate to the automotive context. Here's an example:



The awesome everything else
I’ve only scratched the surface of what the car can do. For instance, it also provides:

  • Advanced voice rec — Just say “Hello Bentley,” and the car’s voice recognition system immediately comes to life and begins to interact with you — in a British accent, of course.
     
  • Advanced multimedia system — Includes support for Internet radio.
     
  • Video conferencing with realistic telepresence — Separate cameras for the driver and passenger provide independent video streams, while fullband voice technology from QNX offers expanded bandwidth for greater telepresence.
     
  • LTE connectivity — The car features an LTE radio modem, as well as a Wi-Fi hotspot for devices you bring into the car.

Moving pictures
Okay, time for some video. Here's a fun look at the making of the car:



And here's a run-through of the car's many capabilities, filmed by our friends at TI during 2013 CES:





Is this the most jazzed-up Jeep ever to hit CES?

The fourth installment in the CES Cars of Fame series. Our inductee for this week: a Jeep that gets personal.

Paul Leroux
It might not be as hip as the Prius or as fast as the Porsche. But it's fun, practical, and flexible. Better yet, you can drive it just about anywhere. Which makes it the perfect vehicle to demonstrate the latest features of the QNX CAR Platform for Infotainment.

It's called the QNX reference vehicle, and it's been to CES in Las Vegas, as well as to Detroit, New York City, and lots of places in between. It's our go-to vehicle for whenever we want to hit the road and showcase our latest infotainment technology. It even made a guest appearance at IBM's recent Information On Demand 2013 Big Data conference, where it demonstrated the power of connecting cars to the cloud.

The reference vehicle, which is based on a Jeep Wrangler, serves a different purpose than our technology concept cars. Those vehicles take the QNX CAR Platform as a starting point to demonstrate how the platform can help automakers hit new levels of innovation. The reference vehicle plays a more modest, but equally important, role: to show what our the platform can do out of the box.

For instance, we updated the Jeep recently to show how version 2.1 of the QNX CAR Platform will allow developers to blend a variety of application and HMI technologies on the same display. In this case, the Jeep's head unit is running a mix of native, HTML5, and Android apps on an HMI built with the Qt application framework:



Getting personal
We also use the Jeep to demonstrate the platform's support for customization and personalization. For instance, here is the first demonstration instrument cluster we created specifically for the Jeep:



And here's a more recent version:



These clusters may look very different, but they share the same underlying features, such as the ability to display turn-by-turn directions, weather updates, and other information provided by the head unit.

Keeping with the theme of personalization, the Jeep also demonstrates how the QNX CAR Platform allows developers to create re-skinnable HMIs. Here, for example, is a radio app in one skin:



And here's the same app in a different skin:



This re-skinnability isn't just cool; it also demonstrates how the QNX CAR Platform can help automotive developers create a single underlying code base and re-use it across multiple vehicle lines. Good, that.

Getting complementary
The Jeep is also the perfect vehicle to showcase the ecosystem of complementary apps and services integrated with the QNX CAR Platform, such as the (very cool) street director navigation system from Elektrobit:



To return to the question, is this really the most jazzed-up Jeep to hit CES? Well, it will be making a return trip to CES in just a few weeks, with a whole new software build. So if you're in town, drop by and let us know what you think.

What's the word on HTML5?

Ten videos on HTML5 in the car. Actually, there are only nine — but I'm getting ahead of myself.

Paul Leroux
Has it been two years already? In November 2011, a group of my QNX colleagues, including Andy Gryc, launched a video series on using HTML5 in the car. They realized that HTML5 holds enormous potential for automotive infotainment, from reducing industry fragmentation to helping head units keep pace with the blistering rate of change in the mobile industry. They also realized it was important to get the word out — to help people understand that the power of HTML5 extends far beyond the ability to create web pages. And so, they invited a variety of thought leaders and industry experts with HTML5 experience to stand in front of the camera and share their stories.

All of which to say, if you're interested in the future of HTML5 in the car, and in what thought leaders from companies such as OnStar, Audi, Gartner, Pandora, TCS, and QNX have to say about it, you've come to the right place. So let's get started, shall we?


Interview with Steve Schwinke of OnStar
Andy Gryc catches up with Steve Schwinke, director of advanced technology for OnStar, who is bullish on the both the short- and long-term benefits of HTML5:




Interview with Mathias Haliger of Audi
Derek Kuhn of QNX sits down with Mathias Haliger, head of MMI system architecture at Audi AG, who discusses the importance of HTML5 to his company and to the industry at large:




The analyst perspective: Thilo Koslowski of Gartner
Andy gets together with Thilo Koslowski, VP Distinguished Analyst at Gartner, to discuss the notion of controlled openness for the car — and how HTML5 fits into the picture:




Interview with Tom Conrad of Pandora
Andy meets up with Tom Conrad, CTO at Pandora, to get his take on the benefits of standardizing on HTML5 across markets:




Interview with Michael Camp of TCS
Andy Gryc sits down with Michael Camp, director of engineering for in-car telematics at TeleCommunication Systems (TCS), to get a software supplier's perspective on HTML5:




Interview with Matthew Staikos
Andy talks with Matthew Staikos, former web-technology manager at BlackBerry, about the impact of HTML5 on hardware options, memory usage, and app stores:




The myth buster interview
Andy and Kerry Johnson get together to discuss how HTML5 apps can deliver snappy performance, run without a Web browser, and even work without an Internet connection:




Interview with Sheridan Ethier
Andy drops in on Sheridan Ethier, manager of the QNX CAR Platform development team, to get a developer's perspective on HTML5:




Kickoff video
And last but not least, here is the video that started it all. Andy Gryc gives his take on why he believes HTML5 is destined to become the foundation for next-gen automotive apps:




Blooper video
Did I say last but not least? Sorry, I have one more video that you just have to see:




Controlled openness

Paul Leroux
The title of this post sounds like a contradiction in terms. But you know what? It captures the predicament faced by every automaker today.

On the one hand, automakers need to convince mobile developers that it's worthwhile to create apps for the car. They also need to make the process of creating and monetizing car apps as easy and open as possible. Otherwise, why would a developer spend time developing a car app when a phone app could reach many more customers? (About 60 million cars shipped in 2012, compared to more than 545 million smartphones — and most of those cars can't host apps.)

On the other hand, apps can't run willy-nilly in the car. For safety's sake, automakers must impose control on when specific apps can be used, and the apps themselves must be designed or modified to minimize distraction, possibly in accordance with government-mandated rules and guidelines. That may sound like an imposition on developers, but not really. After all, developers want to create apps that will prove popular with consumers, and consumers will be far more interested in apps that can be used while the car is moving — apps that, for safety reasons, can be used only when the car is stopped will hold less appeal.

But enough from me. Recently, my colleague Andy Gryc caught up with Thilo Koslowski, VP Distinguished Analyst at Gartner, and they discussed the notion of controlled openness for the car — along with how HTML5 fits into the picture. The cameras were rolling, so grab some popcorn, dim the lights, and check it out:




DevCon5 recap: building apps for cars

Tina Jeffrey
Last week I had the pleasure of presenting at the DevCon5 HTML5 & Mobile App Developers Conference, held at New York University in the heart of NYC. The conference was abuzz with the latest and greatest web technologies for a variety of markets, including gaming, TV, enterprise, mobile, retail, and automotive.

The recurring theme throughout the event was that HTML5 is mainstream. Even though HTML5 still requires some ripening as a technology, it is definitely the burgeoning choice for app developers who wish to get their apps onto as many platforms as possible, quickly and cost effectively. And when a developer is confronted with a situation where HTML5 falls short (perhaps a feature that isn’t yet available), then hybrid is always an option. At the end of the day, user experience is king, and developers need to design and ship apps that offer a great experience and keep users engaged, regardless of the technology used.

Mainstream mobile device platforms all have web browsers to support HTML5, CSS3, and JavaScript. And there’s definitely no shortage of mobile web development frameworks to build consumer and enterprise apps that look and perform like native programs. Many of these frameworks were discussed at the conference, including jQuery Mobile, Dojo Mobile, Sencha Touch, and Angular JS. Terry Ryan of Adobe walked through building a PhoneGap app and discussed how the PhoneGap Build tool lets programmers upload their code to a cloud compiler and automatically generate apps for every supported platform — very cool.

My colleague Rich Balsewich, senior enterprise developer at BlackBerry, hit a homerun with his presentation on the multiple paths to building apps. He walked us through developing an HTML5 app from end to end, and covered future features and platforms, including the automobile. A special shout-out to Rich for plugging my session “The Power of HTML5 in the Automobile” held later that afternoon.

My talk provided app developers with some insight into creating apps for the car, and discussed the success factors that will enable automakers to leverage mobile development — key to achieving a rich, personalized, connected user experience. Let me summarize with the salient points:

What’s needed

What we're doing about it

The automotive community wants apps, and HTML5 provides a common app platform for infotainment systems. We’ve implemented an HTML5 application framework in the QNX CAR Platform for Infotainment.
Automotive companies must leverage the broad mobile developer ecosystem to bring differentiated automotive apps and services to the car. We’re helping by getting the word out and by building a cloud-based app repository that will enable qualified app partners to get their apps in front of automotive companies. We plan to roll out this repository with the release of the QNX CAR Platform 2.1 in the fall.
The developer community needs standardized automotive APIs. We’re co-chairing the W3C Automotive and Web Platform Business Group, which has a mandate to create a draft specification of a vehicle data API. We’re also designing the QNX CAR Platform APIs to be Apache Cordova-compliant.
Automotive platform vendors must supply tools that enable app developers to build and test their apps. We plan to release the QNX CAR Platform 2.1 with open, accessible tooling to make it easy for developers to test their apps in a software-only environment.

Jivin' up the Jeep with a fresh new version of the QNX CAR Platform

by Paul Leroux

Reskinnable, reconfigurable,
and refreshed
If you haven’t already heard, we've announced version 2.1 of the QNX CAR Platform for Infotainment. In fact, we’re demonstrating it this week at the Telematics Detroit conference.

So what’s new in 2.1? Well, let’s start with what hasn’t changed. The platform is still based on the same, reliable QNX architecture proven in tens of millions of vehicles. (Fact: In 2012, QNX technology shipped in 11 million cars. If you put those cars end to end, they’d circle the earth — and you’d still have about 6000 miles of cars left over. That's a lot of cars.) The platform also retains its inherent flexibility, allowing infotainment system designers to use multiple app environments, connect to multiple mobile platforms, and create a wide range of systems.

Um... let me correct that statement. The new version is, in fact, more flexible. From the beginning, the QNX CAR Platform has supported both HTML5 and OpenGL ES, the two most popular open standards for mobile development. And now, with version 2.1, it also supports Android apps, as well as apps and human machine interfaces (HMIs) built with the popular Qt 5 application framework.

The QNX reference vehicle — a modded Jeep Wrangler — is the perfect, well, vehicle for showcasing these new capabilities. Take, for example, the new digital instrument cluster, which is implemented in OpenGL ES:



I enjoyed the look of the reference vehicle’s original cluster, and still do. But you know what I like about the new version? It shows how a digital cluster can deliver state-of-the-art features, yet still honor the look-and-feel of an established brand like Jeep. These features include dynamic reconfigurability and the power to display turn-by-turn directions, weather updates, and other information provided by the head unit.

Speaking of which, here is the head unit’s main screen, which serves as a one-stop information center for turn-by-turn directions, weather, music, and recent messages:



Now let’s slide over to the passenger seat for a different perspective. If you look below, you’ll see the head unit’s app tray, which shows how the QNX CAR Platform can blend a variety of apps and HMI technologies on the same display — in this case, native and Android apps running on an HMI built with the Qt 5 application framework. In case you’re wondering, the Android app icons in this image are AutoTrader and TapTu. (That's right, they can be accessed just like other apps.)



If you’ve seen images of the QNX technology concept car (you know, the Bentley!), you’re already familiar with the gorgeous 3D navigation system created by our partner Elektrobit. Well, the reference vehicle also comes with a version of Elektrobit’s nav system, seen here:



And last, here’s an image of my personal favorite, the virtual mechanic. In this case, it's displaying trip information, including duration, mileage, and average speed:



There's a lot to see in version 2.1 of the QNX CAR Platform for Infotainment, but there's also a lot you can't see — such as improved power management, optimizations for faster boot time, and support for more hardware platforms, including Freescale i.MX 6Dual and i.MX 6Quad, NVIDIA Tegra 3, Texas Instruments OMAP 5, and Texas Instruments Jacinto 5 Eco.

What's more, I haven't shown you any of the new, pre-integrated partner apps that have been added to the platform, including HearPlanet, Parkopedia, Soundtracker, and wcities eventseekr. But no worries, I plan to reveal more in coming posts.

In the meantime, I invite you to check out the press release we issued this morning.

Automotive technology

Automotive

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